Guild Rules and Policies
Large amounts of people result in large amounts of opinions. In order to eliminate debate we have written up guild rules. Please read this entire set of rules (memorization is not necessary). Joining the guild signifies that you have read the rules and agree to follow them. Feel free to speak to any Guild Master or Officer in the guild if you have any questions.
General Rules
- Be polite, courteous, and respectful to guildies and non-guildies alike.
- Remember you represent the guild at all times. Behavior that gives the guild a bad name is unacceptable. Any actions that reflect poorly on the guild is subject to GKick if the leaders find it necessary.
- Need before greed.
- NO DRAMA.
Players who leave the guild in a dramatic gesture or for any other reason are not automatically given a reinvite after they come to their senses. Officers can vote on whether the person should receive a reinvite. If the person is reinvited and again leaves the guild in a similar fashion, they will not be given another chance.
In order for someone to be involuntarily removed from the guild, a unanimous vote by the guildmasters is required. Typically, a discussion and vote will be conducted beforehand. However, in extreme cases, a guildmaster has the authority to remove someone on the spot. An explanation for the removal, discussion, and vote will happen afterward. If the guildmasters do not unanimously vote that the removal was justified, the player will be reinvited with an apology.
Players who leave on friendly terms (i.e. valid reason with advance notice) or who are removed from the roster due to an unexplained, extended absence (over 3 months long) may be invited back, pending an officer vote.
Order of Diligence is NOT a stepping stone guild. Players who join the guild, gear up and leave for more progressed guilds will most likely NOT be invited back if things don't work out for them in their new guild.
Players will not be power leveled, run through dungeons or handed loot for simply showing up. Order of Diligence expects it's members to put in time and effort to achieve worthwhile goals.
Guild Organization
Guild Master Council
These people are the leaders of the guild, all with equal responsibility. They decide the rules and enforce them. They have the ability to invite/remove people and access all tabs of the guild bank. The current Guild Master Council consists of Sylerfan, Phannom & Seamusmiles.
Officers
These people are the people who help the Guild Masters run the guild. They enforce the rules and answer members' questions about the guild. They have the ability to invite people and access most tabs of the guild bank.
Officer Alts
Self explanatory.
Raiders
Level 85 guildies who are geared, specced and experienced for raiding. In addition, they must be able to attend the three (3) main raid nights each week to their assigned team to be a Raider.
Members
Level 85 guildies who are not yet geared, specced, experienced for raiding, or those who are but cannot attend the main raid nights each week.
Alts of Raiders
Self explanatory.
Socials
Guildies who have no intention of being Raiders, and simply wish to hang out with their friends. Social guildies are not permitted to ask for raid invites. If they wish to begin raiding, they must apply for the rank change.
Recruits
- Guildies under level 85
- Guildies who have not yet been gear/spec/experience checked
- Guildies who have been offline for 1 month or longer
- New guildies still on their 3 week trial period.
New potential recruits to the guild will stay at the Recruit rank for 3 weeks, while they are evaluated (a probation period, if you will). This evaluation includes, but is not limited to, checking their gear/skill/talents, their performance on raids (including the ability to pay attention, follow directions, do their assigned tasks, and stay awake), and how well they fit in personality-wise with the guild. If, at the end of 3 weeks, we think the recruit is a good addition to the guild, they will be promoted to Member, otherwise they will be removed from the guild or kept at Recruit until improvement is made.
Character Ranks and Raiding Eligibility
All characters must declare their Main Spec. Any item you intend to wear on raids, now or in the future, while in your Main Spec is considered a Main Spec Item. Everything else is considered an Offset item.
You must meet the gear/spec/experience check for your Main Spec to be eligible to be a raider. Your Main Spec should be whatever you are best geared for and best at playing. Be aware that changing your Main Spec without consulting your raid leader, changing your Main Spec on a whim, or too frequently may result in losing your rank as a raider. Your Main Spec is listed at the beginning of your public note.
Guild members are allowed to have 1 'Main' character. Your main character must be your best geared toon and must meet the gear/spec/experience check. This character is the only one eligible for the Raider rank. Switching which character is your Main requires Officer approval.
All other characters are consider Alts and will be given the Raider Alt rank, as appropriate. EPGP is pooled amongst all your characters. We expect you to bring your Main to raids not yet on farm status, regardless of whether you need drops from that particular event or not. If the Raid Leader asks you to bring an Alt to a raid, you will have equal priority with Mains for loot on that particular raid.
In addition to the above restrictions, to be a Raider, you must be able to attend the 3 main nights of raid per week. Showing up on time for an event counts towards your potential raid attendance, even if you are unable to get into the raid.
Furthermore, to be a Raider, there is a minimum level of performance on a raid that must be maintained. This includes being able to follow instructions, do your assigned job, and put out an appropriate quality of dps, hps, or tank threat/survivability relative to your gear level. The basic concept is: you must be able to play your class correctly and not be lazy.
If an officer feels that you are significantly underperforming relative to your gear level and you are not making progress in improving, you will receive an official warning. If, after a week's worth of raiding, you haven't improved, you will receive a second and final warning. If, after one more week of raiding, you still haven't improved, you will be demoted or removed from the guild, depending on the officers' decision.
Although we are sometimes relax about Alts attending events on farm status, a minimum gear check is still enforced. If you show up in mostly greens/blues, you will not be allowed to raid with that character, “NO FREE RIDES”.
Our goal is to progress as much as we can, which can only happen by gearing up our main toons as much as we can. The guild does not exist to gear up your alts or provide you with offsets to play with. That only slows down our progression. We want people to pick a toon, focus on it, gear it, become as skilled as they can at playing it, bring it to as many raids as they can, and learn the fights forwards and backwards.
Guild Raid Schedules
Raids are usually scheduled to start at the two designated times 7:45pm (early team) & 11:45pm (late team) server time. Both teams raid Monday-Thursday. Events are not normally scheduled for Friday-Sunday. Unscheduled pick up events may happen on any day depending on the number of people on, what event(s) are available and interest in said event(s). This scheduling scheme is subject to change. When possible, advance notice will be given if changes occur.
Scheduled events will be posted on the weekend (usually) for the coming week. Other, unscheduled events may use the Calendar for sign-ups, at the discretion of the event organizer.
Be aware that if a scheduled event fails to start due to lack of interest or other reason, an unscheduled different event may be put together in its place or sometime later on. The goal for all unscheduled events is to not interfere with or prevent scheduled events (e.g. not becoming saved to an instance that's scheduled before the next reset, or overlapping with a scheduled event).
Raids on farm status are organized at times that don't conflict with scheduled events. If someone wishes to organize a raid, they are free to do so. Please keep in mind that if too many people leave partway through, it's undesirable to suck in large numbers of replacements and have them all saved to the same instance.
Unscheduled, pick-up events may include non-guilded players, however it is hoped the person organizing it will try to fill as many spots as possible with guildies. Non-guilded players invited to the raid need to be vouched for by a guild member and are subject to our raid rules and gear/spec/experience checks. This includes what loot they will be eligible to receive.
Raid Rules
- Come prepared. This includes:
- Having all needed consumables (potions, flasks, food, reagents, etc).
- Having fully repaired gear.
- Being Specced correctly for raiding, and having the correct raiding gear with you.
- Reading strategies ahead of time.
- Researching drops and deciding ahead of time which items would be an upgrade, and being ready to declare your need if those items drop.
- Be on time, ready for an invite and a summons.
Keep vent chatter to a minimum, especially during pulls or boss encounters.
Follow the instructions of the raid leader(s).
If you are not authorized to give instructions to the raid, do not do so.
The goal is to have fun, but at the appropriate times and places, game faces on please.
If you sign up for an event, make every effort to show up and be on time.
Do NOT publicly link damage meter stats while a raid is in progress.
Need before greed.
NO DRAMA.
NO DAMN TRAINS!!!
Required Add Ons
- A threat meter (Omen or Skada)
- Deadly Boss Mods
- EPGP
All other things being equal, people who show up on time and first will have priority for a raid invites. Raiders and above have priority over Members and Recruits. However, making the raid a success is the number one priority. All events are subject to gear/spec/experience checks and class requirements, so sometimes certain people will be asked to step out in favor of someone else to help the raid have what it needs to succeed. People who arrive on time will receive points for doing so, and it will be counted towards their raid attendance, even if they don't get a spot in the raid.
We will attempt to maintain a wait list of people who want to get into the raid. You must stay online to keep your spot in the queue. Please be aware that sometimes we will need specific classes/specs to fill empty spots.
Some people are simply not geared for certain events. There is no shame in this. Skipping ahead in content is NOT allowed.
Players who have more than one level 85 appropriately geared character may sometimes be asked to switch toons in order for the raid to have the right class balance for a particular event. It is not required to switch, but the raid leader(s) would not ask unless it was important, and in some cases, the raid would be unable to continue without meeting certain class requirements.
Raiders are expected to be ready to accept an invite fifteen minutes before the raid begins. Five minutes prior to the start time, on time points will be distributed and Raid Leaders will begin looking for people outside the guild to fill the empty spots in the raid.
To be eligible for loot on events not yet on farm status, you must have an EP value of 6000+ and Member rank or higher.
If someone disconnects more than three times per hour, the raid leader has the authority to replace them. In addition, if someone is incapable of effectively carrying out their job on raid, due to intoxication or another reason, the raid leader has the authority to replace them. The Raid Leader has final say during the raid times.
Loot System
Order of Diligence uses the EPGP system. You can read about it and download the addon at curse.com
EPGP is accumulated only on main raid nights. EPGP is neither accumulated or used on unscheduled events, events on farm status, old content, or joint ventures with other guilds.
Sometimes events are canceled at the start time due to lack of interest, lack of required classes, or other reason. If an alternate progression event takes its place, EPGP will be used for that event. If some other, non-progression event happens in its place or later on, it is considered an unscheduled event, and no points will be given or used on that event.
For anyone who has the EPGP addon installed, an item's GP value is displayed in the tooltip.
EPGP Decays at a rate of 10%-20% per week, calculated on Tuesdays before normal raid time. A Guild Master will initiate the decay before reset.
A Minimum EP of 6000 to competitively declare need is required. Those with less than 6000 EP can still declare need or offset, but their PRs are sorted below everyone whose EP is 6000+ and are not guaranteed loot.
- Being in the raid, at the appropriate summoning stone and ready to go on time will earn 300 EP.
- Successfully killing a boss earns 300 EP.
- Any unsuccessful attempt on a boss we haven't previously downed earns 300 EP, if the Raid Leader/Guild Master deems it worthy
- Killing a boss we haven't previously downed earns 300 bonus EP.
- Staying until the end of the raid earns 600 EP.
- Raid leaders/GMs can also hand out points or deduct points at their discretion (i.e. earning achievements or not following orders)
When an epic item drops, it will be linked in a raid warning along with "DECLARE NEED or OFFSET". Anyone who can use the item and is interested in it as an upgrade for their Main Spec have the option of saying "NEED" in raid chat. If someone wants it for something other than their main set, they can say "OFFSET" in raid chat.
Whoever has the highest PR wins the item, taking into account the following rules
- 1. Main set upgrade (NEED), primary gear type
- 2. Main set upgrade (NEED), non-typical gear type (i.e. cloth for druids, leather for paladins, etc)
- 3. Non-main set upgrade (OFFSET), any gear type
Need always has priority over Offset no matter what.
The character who receives the item for their Main Spec will be credited with its full GP value. If the item goes to someone for an Offset, it's worth 1/10th normal GP (rounded down).
If two or more people are interested in the same item and have identical PRs, whoever has the higher EP wins it. If their EPs are also identical, a roll-off will occur.
Anyone who takes an item for an Offset and is found wearing the item as part of their Main set will be retroactively charged the full GP price and warned about future behavior. Continued attempts to steal items for a reduced GP amount may result in a ban from raiding or a guild kick.
Trading items between people after GP has been awarded is NOT ALLOWED! If someone wishes to trade an item after GP has been awarded (cause the item is not an upgrade or someone can benefit more) they MUST tell their Raid Leader.
Guild members who leave the guild as a joke or dramatic gesture and are re invited back will NOT have their lost points restored.
Legendary items are a special case. The dropped item(s) required to obtain legendary items are awarded based on raw EP (this is an indicator of those who raid the most frequently), with a preference to people who are already partway done. The Raid Leader(s) have the final say in who gets to complete the legendary item first.
Loot Rules
When multiple items drop on the same pull, raid leaders will attempt to decide items in order of desirability, but this cannot always occur. Typically, we decide Tier Tokens first, Weapons second, other gear third, non-wearable items fourth.
High-end crafting patterns come in two types:
- Tradeskill patterns that produce Bind on Pickup items:
These patterns are considered gear and will be handled via the Loot System described in the above section. One additional criteria for loot eligibility is: You must currently have the appropriate profession and required skill to produce the item on that toon and must be learned on the spot. If no one in the raid is interested in the item for an upgrade, the pattern will be guild banked if it's BoE or sold for guild bank cash if it's BoP. - Tradeskill patterns that produce Bind on Equip items:
These patterns do not use the EPGP system. They can be rolled on by crafters in the raid who currently have the appropriate profession and the required skill for that toon. If no one wants the pattern it will be guild banked if it's BoE, or sold for guild bank cash if it's BoP.
Certain non-BoP items (i.e. trade skill mats, rep items, etc) are also saved for guild use.
All BoE gear (including tradeskill patterns) that is not needed by anyone on the raid will be guild banked.
A Main Spec item is defined as any item that will be worn on a raid as part of your main gear set, regardless of its armor type (cloth, leather, chain, plate), including items you may use only part of the time. Items that will only be used in very rare circumstances are usually an exception and are considered an offset item.
An Offset item is defined as any item that will not be worn on a raid as part of your main gear set (i.e. a tanking item if you're a dps or healer as your main spec), regardless of its armor type (cloth, leather, chain, plate), including pvp gear.
Players have first rights to their primary armor type on main set upgrades. All others are eligible only if no one of that primary armor type wants it for a main set. For example, a resto druid is only eligible for a cloth item as a main set upgrade if no priests, mages or warlocks want it for a main set upgrade, and if the druid takes it, it costs full GP.
In addition, some items are clearly intended for certain classes/specs. Priority goes to the players for whom they’re intended, even if someone else may consider it a 'ghetto' upgrade. For example, a hunter is only eligible for an item with expertise if no one of a class who needs expertise wants it, and a DPS warrior is only able eligible for a tank item if not tanks need it.
In ALL situations, officers have the final say in eligibility. Please don't stress out too much about gear. The overall goal of these rules is to ensure that items go to the people who most need and can use them to best effect.
Guild Bank Rules
Each tab of the guild bank has a description on the information tab. READ IT!
Most guild bank items (i.e. trade skills mats, BoE equipment/patterns, quest items, gems, etc) are available for purchase on a first come first serve basis. Occasionally certain items are reserved for specific guild needs. Raiding supplies can be withdrawn/requested from the guild bank for guild raids. Prices are usually set at 1/2 current market price, although some items have a GP cost.
BoE gear is available for purchase, with a preference given to those who want the item for their Main Spec, and in the case of tradeskill patterns, have the required profession and skill. After a significant period of time, if no one in the guild wants the item, it will be sold to fund guild needs.
Donations to the guild bank of items/mats/cash are gladly accepted. Most things that are not useful for level 70+ players or things that sit unwanted in the guild bank for extended periods of time will generally be sold to raise cash for guild needs.
Anything withdrawn MUST be used yourself or by a guildie. Withdrawing items and selling them for a personal profit will NOT be tolerated and subjected to a guild kick.